2024-2025 Course Catalog and Student Handbook 
    Jun 23, 2024  
2024-2025 Course Catalog and Student Handbook

Game Development, AAS

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Program Description

The Game Development degree is a sequence of courses designed to provide students with an understanding of the concepts, principles, and techniques required in the development of computer games. Program graduates are to be competent in the general areas of language arts and communication, humanities or fine arts, social or behavioral sciences, and natural sciences or mathematics, as well as in the technical areas of computer terminology and concepts, program design and development, game design, gaming artificial intelligence, and gaming physics. Program graduates receive a Gaming Development associate of applied science degree.

View the Game Development AAS Program Fact Sheet  for additional information.

Employment Opportunities

Game Developer, game designer, game programmers


Essential General Education Core Courses (15 Credits)

Area I - Language Arts/Communication

(Successful completion of ENGL 1101  is required)

Area II - Social/Behavioral Sciences

(Choose ONE of the following)

Area III - Natural Sciences/Mathematics

(Successful completion of MATH 1111  or MATH 1103  is required)

Area IV - Humanities/Fine Arts

(Choose ONE of the following)

General Education Elective:

To meet the minimum required 15 semester credit hours in general education courses, an additional 3 semester credit hours must be taken from Area I, Area II, Area III, or Area IV. Students can view the complete list of classes here .

Total Hours: 62


Any CIST course for which the student has met the prerequisites may be used to satisfy this requirement. Program Director suggested elective(s) include:

Suggested First Semester classes:


Some courses may have additional prerequisites not listed in the curriculum. Please refer to individual course descriptions for further information.

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